Character Art by Charles Bowater
Drawn for the Barnes & Noble Kingdom of Ash Dustcover
The Assassin's Guild is located in Rifthold, Adarlan, in a wealthy district. The mansion is very unassuming, and no one knows that it is the Assassin's Keep.
The Guild has had a few different leaders in the span of the series. First, there is Arobynn Hamel. After his death in Queen of Shadows, Aelin Galathynius is briefly the head of the organization, after she forged his will, reinstating her as his heir. She then sells the guild to Arobynn's associates Tern, Harding and Mullin, making them the three kings of the assassin's.
The Assassin's Guild is responsible for the training of all the continents assassins, and gives them jobs. The Guild encourages brutality, and backstabbing, and teaches their assassin's to always watch their back.
Golden Wolf is one of the ships Rolfe is using to transport slaves. Celaena infiltrates the Golden Wolf, knocks out the guards and ties up the captain, before unchaining the slaves, and finding Dia to translate the plan to the rest of the people.
Loveless is one of the ship's that Rolfe has transporting slaves in The Assassin and the Pirate Lord. Sam infiltrates that ship to take down the guards, and unchain the slaves.
Rolfe's Magic Map
Rolfe is known for the magic map that is tattooed on his hands. The rumor is that Rolfe sold his sold to the devil in exchange for the map, which shows the locations of treasure, enemies and storms. In truth, after becoming shipwrecked, he woke up to the Sea God standing over him. The God asked him what his greatest wish was, and Rolfe told him he wanted to become the Pirate Lord of Skull's Bay. The God granted his wish, in exchange for what he values the most. When Rolfe woke up, he had the magical map on his hands. When he returned home, he found out his mother and sister had died, after gathering the little money they had to rent a skiff to find him, which he later realized was the price for the map.
When magic wasn't accessible, the map didn't work.
Ship-Breaker is a giant chain that hangs between the shores of the only entrance and exit of Skull's Bay. If not lowered, it will take out the mast of any ship that tries entering or exiting, and will sink the ship.
The Sea Dragon
ONE: The Sea Dragon is a tavern in Skull's Bay that Rolfe runs his business out of.
TWO: The Sea Dragon is also the name of Rolfe's ship.